var Mario_sff={}

//每个动画图片位图的偏移
//0=x偏移，1=y偏移
Mario_sff[0]=[
[8,32]
]

Mario_sff[100]=[
[8,32],[8,32]
]

Mario_sff[11]=[
[8,32]
]

Mario_sff[41]=[
[8,32]
]
//clsnd(defense受击框)
//clsna(attack攻击框)

var Mario_anim={
	"0":[
	{group:0,no:0,delay:100},//
	],
	"100":[
	{group:100,no:0,delay:2},
	{group:100,no:1,delay:2}
	],
	"11":[
	{group:11,no:0,delay:100},
	],
	"41":[
	{group:41,no:0,delay:33},
	]
};